AI Insights · Timothy · October 2023
Top 5 Cooking Games on iOS in the UK Q3 2023
Explore the performance of the top 5 cooking games on iOS in the UK during Q3 2023. Data from Sensor Tower reveals trends in downloads, revenue, and active users.
In the third quarter of 2023, the top five cooking games on iOS in the United Kingdom showcased varied performance metrics, reflecting their popularity and user engagement. Here's a detailed look at the trends for each game based on Sensor Tower data.
Gossip Harbor®: Merge & Story experienced notable growth in weekly revenue, starting at approximately $53.7K in late June and peaking at around $73.5K by mid-September. However, weekly downloads saw a fluctuating trend, with a high of 12.5K in late July but dropping to about 2.2K by the end of September. Weekly active users also showed an initial increase from 20.7K in late June to 40.5K by the end of July, before stabilizing around 31.8K by the end of September.
Airplane Chefs - Cooking Game saw a significant rise in weekly revenue, hitting a peak of around $45.2K in late July, though it fluctuated afterward, closing the quarter at approximately $39.8K. Weekly downloads remained relatively stable, ranging between 2.2K and 4.7K. The game's weekly active users maintained a steady presence, hovering around 12K to 15K throughout the quarter.
Cooking Madness-Kitchen Frenzy had a consistent performance in weekly revenue, averaging around $23K, with a notable peak at $28.2K in late July. Weekly downloads were volatile, with highs of 9.7K in late August and lows around 2.8K in mid-September. The game’s weekly active users varied, reaching a high of 54.6K in late July and a low of 34.9K in mid-September.
Bingo Frenzy™-Live Bingo Games maintained a steady weekly revenue, averaging around $13K, with minor fluctuations throughout the quarter. Weekly downloads showed a gradual increase, starting at 426 in late June and rising to 1.1K in early September. Weekly active users remained stable, ranging from 5.1K to 6.6K over the quarter.
Cooking Fever: Restaurant Game exhibited a steady weekly revenue, peaking at around $19.7K in late July. Weekly downloads varied, with a high of 9.8K in late July and a low of 4.1K in early September. The game’s weekly active users were consistently strong, maintaining an average of around 47K to 51K throughout the quarter.
For more detailed insights and data on these top-performing cooking games, visit Sensor Tower.